So, feel free to check it out and tell us what you think, here or better on Steam. Also we would appreciate any help: modeling, localization, graphical artists are very welcome, etc. The reason why I'm creating this topic is to ask you to help us get more feedback and spread the word about Caesaria - it will help us to understand what true fans of Caesar III would like to see in our game. 2 Answers Sorted by: 13 Source: Appian Way (Wayback machine copy of defunct website) Housing levels with required services: Housing levels with population, prosperity factor, and tax multiplier. The game will support both Windows and MacOS + Linux port will be available. By editing the file, you can lower construction costs, change the number of employees required by a building, increase or reduce the desirability of buildings or objects, and generally wreak utter mayhem upon the world of Caesar 3. In future we plan on releasing it via Steam. It governs the rules of the game (similar to any rules.txt file in other sim/strat games). For English speaking guys, here are 2 of those articles in English. And for russian-speaking people we've done a series of articles on game programming and original Caesar III game logic - check it out, it's an awesome experience. We were able to raise some little money for modelling and textures for the game which is nice. We went thru Steam Greenlight already, successfully. So it happened that we develop our first game - Caesar III idea/style successor - Caesaria.Ĭurrently we are in a playable alpha stage and the first public build is about to be released.
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